I am Bill Balis, a Game Designer focused on systems design, level design, and creating engaging gameplay experiences. I have experience in Unreal Engine 5, Unity, narrative design, and balancing. My goal is to combine technical thinking with creativity to deliver games with clear loops, smooth onboarding, and meaningful progression.
Unreal Engine 5 / Blueprints: Gameplay abilities, UI, AI logic
Unity / C#: Prototyping, tools, FSMs
Narrative Design: Branching dialogue, quest text
Collaboration: Documentation, pitching, teamwork
Quests Completed
Suicide Mission Z
Unreal Engine 5FPS Action GameRole: Solo Developer
Description: Suicide Mission Z is a completed action FPS Game developed as my bachelor thesis, graded 10/10. The game is set in a city near a factory that exploded, releasing a toxic gas that turned people into zombies. The main character is Trey, an experienced agent, who must enter the city, search for his missing teammates, and find the instructions for the antidote hidden there. The project emphasizes intense combat, immersive atmosphere, and a clear mission-driven structure.
Weapon Attachment System Prototype
Unreal Engine 5PrototypeRole: Solo Developer
Description: A prototype FPS project showcasing a weapon system with three different firearms and interchangeable attachments. Attachments include a suppressor that changes the firing sound and reduces damage, and a scope that can be equipped or removed dynamically. The system demonstrates how attachments can affect audiovisual feedback and gameplay parameters.
Night Shift
UnityMini-GameRole: Solo Developer
Description: My very first game project, titled Night Shift, developed in Unity as a university course assignment and graded 8/10. The game features a soldier who must collect three medals, eliminate all zombies, and escape using a car. It combines simple objectives with action gameplay and served as my introduction to full game creation.
Guild Log
University of Thessaly — Informatics and Telecommunications (Graduated 2024).
Contact
If you would like to see code samples, design docs or playable builds, feel free to contact me.