BALIS Logo

Start Game

I am Bill Balis, a Game Designer focused on systems design, level design, and creating engaging gameplay experiences. I have experience in Unreal Engine 5, Unity, narrative design, and balancing. My goal is to combine technical thinking with creativity to deliver games with clear loops, smooth onboarding, and meaningful progression.

Level: Game DesignerXP: 0%

Skills / Stats

  • Systems Design: Core loops, progression, balance
  • Level Design: Flow, pacing, blockouts, enemy placement
  • Unreal Engine 5 / Blueprints: Gameplay abilities, UI, AI logic
  • Unity / C#: Prototyping, tools, FSMs
  • Narrative Design: Branching dialogue, quest text
  • Collaboration: Documentation, pitching, teamwork

Quests Completed

Suicide Mission Z

Unreal Engine 5 FPS Action Game Role: Solo Developer

Description: Suicide Mission Z is a completed action FPS Game developed as my bachelor thesis, graded 10/10. The game is set in a city near a factory that exploded, releasing a toxic gas that turned people into zombies. The main character is Trey, an experienced agent, who must enter the city, search for his missing teammates, and find the instructions for the antidote hidden there. The project emphasizes intense combat, immersive atmosphere, and a clear mission-driven structure.

Weapon Attachment System Prototype

Unreal Engine 5 Prototype Role: Solo Developer

Description: A prototype FPS project showcasing a weapon system with three different firearms and interchangeable attachments. Attachments include a suppressor that changes the firing sound and reduces damage, and a scope that can be equipped or removed dynamically. The system demonstrates how attachments can affect audiovisual feedback and gameplay parameters.

Night Shift

Unity Mini-Game Role: Solo Developer

Description: My very first game project, titled Night Shift, developed in Unity as a university course assignment and graded 8/10. The game features a soldier who must collect three medals, eliminate all zombies, and escape using a car. It combines simple objectives with action gameplay and served as my introduction to full game creation.

Guild Log

  • University of Thessaly — Informatics and Telecommunications (Graduated 2024).

Contact

If you would like to see code samples, design docs or playable builds, feel free to contact me.

🎮 Play Mini-Game